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Quake team fortress
Quake team fortress











quake team fortress quake team fortress

It also made every single class use the robot model from Half-Life, making it difficult to distinguish between classes. The German version was edited to remove blood particles and change the blood splatter to tamer stuff. In addition, a Teleporter was added to the Steam version of the game. The console also uses the same style used by the Steam version of Half-Life. The Steam version updated the menu to use the style seen in Half-Life changed the background graphic to an image of the HWGuy behind a bullethole-filled background, and removed the animated logo.

quake team fortress

Like other GoldSRC games, TFC underwent a few changes between the WON and Steam versions of the game. Enemy Territory: Quake Wars Enlistment date: 5th June 2007Headquarters. When the new player models were added, the Wrench was changed into a more industrial-looking wrench. Team Fortress 2 Enlistment date: 3rd quarter of 2007 Headquarters: Valve. Originally, the Wrench was a simple silver wrench. But, once the new models were added, the old images were replaced with images of the new models.

quake team fortress

When the modern GUI for TFC was launched, the graphics used to indicate the player classes were from the old models. You could trade in points from kills/captures in for a little more credits, but it was set up so you couldn't really make something -totally- overpowered/unfair.even though some combinations became super annoying when people exploited them.Revisional Differences Changed Class Images When something large happens for the TF community, you'll know about it here. You'll find links to the appropriate Files, Community Links, game information, and much more. There were a lot of spinoffs that added/changed some things like MegaTF/BeyondTF/etc, but my favorite (that I kind of wish there had been a TF2 equivalent of.closest thing was the Randomizer mod) was ' CustomTF', where everybody got a certain amount of credits, and you could go through menus and 'build' your own class by buying the different speed/armor/weapon/special/etc abilities that the stock classes had (with some extras), and everything was priced so that it would take all of the credits to build a stock class exactly. The Latest in Team Fortress Welcome to PlanetFortress' TF Section This section is entirely devoted to Quake Team Fortress. The original Team Fortress (for Quake 1) had all 9 classes.and it was hilarious looking at chats near the end of development about a 10th class possibility, with a bunch of people always nagging for some weirdo 'water commando'-type thing, which would have had 0 use on a ton of maps.













Quake team fortress